Add an image
Add a link
March 07, 2005 -- 8:00 PM
posted by edo
Oh, and do the built in tutorials included with Flash MX... that'll help you get accustomed to the program.
March 07, 2005 -- 7:59 PM
posted by edo
Depends on what kind of game... a simple one, maybe not too long... a complex one, it'll take a long time no matter what. Maybe start simple since you're learning how to use it. Plus make use of resources online... like www.flashkit.com and www.actionscript.org ... the Flash community is really good at sharing it's resources.
March 07, 2005 -- 7:50 PM
posted by Al
So for all you flash users out there tell me if this is the basic idea. Dreamweaver is used for making webpages, Fireworks is like adobe photoshop (though probally not as good), free hand is like adobe illustrator and flash mx is the program to make actual flash presentations/applications. You can make pictures in photoshop but should probally import it into fireworks to finish off the product?
It is going to take me a while until I can make a actual game?
March 07, 2005 -- 3:49 PM
posted by Al
Hey Perc thanks for the Macromedia CD. I don't how soon I can make something but we will see.
March 07, 2005 -- 3:17 PM
posted by Beck
hahaha... that's great!
did they honestly not pick up on that the first time?
March 07, 2005 -- 11:03 AM
posted by Par
Who's On First for the Blockbuster generation. (Ok, it starts off as a lame The Day After Tomorrow gag, but it gets better.)
Oh, and for SXSW people, there's the audio bundle online. And, if you have an iPod, there's an interactive schedule. I guess it's most useful if you're going (I don't know that anyone here is), but it's an interesting look at how the Pod's software works. It seems to use HTML-like links to point from text files to songs. (That is, within the text file, you can click on a link to listen to the sample of the artist in question that you downloaded (assuming it's on your pod)). I'm not sure how far you could take this, but building interaction like this on your own could be interesting.
